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Are shaders the only way to implement 2d lighting?

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I’m working on a 2d top down game with libgdx and I think i got the basics. No want I want to implement lighting, I don’t know anything about lighting. I want just to have some light sources and shadows, but how do i do it?

Is using glsgl the only wayto do lighting in a 2d game? I’ve already tried to learn opengl and gave up because i thought it was too dificult and could take too long to do something even if i got the basics. Mabye glsl is different anyways

Any examples/tutorials would be welcome.
Thanks in advance


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