I am trying to make a body (character in my game) move and behave in the same way as the character in the BADLAND Game with regards to rotation.
The character does not have fixed rotation and behaves normally when colliding with objects but automatically fixes its rotation to face forward when there are no other world forces applied.
How do I go about this. is it a use of a revolute joint with a motor? if so what do I attach the joint to?