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LibGDX full screen display mode and camera resize

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I’m creating a simple 2D platformer and I have problem with my camera y position when I enter full screen mode. But first here’s my code

screenY = Gdx.graphics.getHeight();

public void updateCamera(){
        camera.position.x += (player1.getHitBox().x - camera.position.x);
        if(screenY < player1.getHitBox().getY() && player1.getHitBox().getY() > (screenY - Gdx.graphics.getHeight())){
            screenChanger++;
        }else if(player1.getHitBox().getY() < (screenY - Gdx.graphics.getHeight())){
            screenChanger--;
        }
        screenY = Gdx.graphics.getHeight() * screenChanger;
        camera.position.y = (screenY - screenY/2);
        camera.update();

        System.out.println(Gdx.graphics.getHeight() + " " + screenY);
    }

So here’s my results:
1) When I start the game all works fine
enter image description here

2) But when I enter to fullscreen here what I get
enter image description here

3) here how it looks when I zoom out my camera
enter image description here


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