I’m currently making a game using libGDX and Tiled.
Everything was running fine until I changed the tile size from 96×96 to 300×300. Most layers are still displayed correctly but the tiles of a single layer are just black. I guess that there may be a problem with the large tiles (as there are some tiles together in one tileset bitmap the texure is 2100×2100 large). Are there any upper limits for tiles and/or tilesets regarding the bitmap and texture size?
GL_MAX_TEXTURE_SIZE
returns 3379 on this machine.