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How to implement something as shown in the picture [on hold]

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I am trying to make a game using libgdx framework

problem:
Initially screen is blank,then blue ball enters the screen from top, when blue ball reaches middle red ball enters,when blue ball reaches the end of screen blue ball is discarded red ball reaches middle ,another ball that is green ball enters the screen….but i need these balls to enter the screen at random and each ball is treated as separate object ,ie red ball belong to class red,blue ball belong to class blue and balls must enter screen in random not in cycle,can you suggest algorithm to to implement this?If you have code that would be great

i have update() method to update the objects on screen

and a render() method to draw objects on screen

sorry for my bad english…my native language is malayalam


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