I have a libGDX game, in which I’d like to make some ice breath like effect using particles. So far we made a cone like effect. I can obtain and render it on the screen with this.
ParticleEffectPool.PooledEffect effect = breathPool.obtain();
effect.setPosition(x,y);
ps.add(effect);
But I don’t really see any way to rotate the entire particle system in a given direction. Is there any way to achieve this?