Quantcast
Channel: Question and Answer » libgdx
Viewing all articles
Browse latest Browse all 434

LibGDX particle emitter rotation

$
0
0

I have a libGDX game, in which I’d like to make some ice breath like effect using particles. So far we made a cone like effect. I can obtain and render it on the screen with this.

ParticleEffectPool.PooledEffect effect = breathPool.obtain();
effect.setPosition(x,y);
ps.add(effect);

But I don’t really see any way to rotate the entire particle system in a given direction. Is there any way to achieve this?


Viewing all articles
Browse latest Browse all 434

Trending Articles