I have a texture that is part of a sprite sheet. I want draw the texture to cover a certain length, but I want it to repeat not stretch. However,when I use the following code
batch.draw(hillBottom, hill1.getX(), hill1.getY(), hill1.getWidth(), hill1.getHeight(), 0, 0, 1, hill1.getNumBlocks());
I receive an error indicating that the first argument must be a Texture not a Texture Region. I am new to game development, but I have read from multiple different guides that loading seperate textures in a game hinders performance which is why it should only be done if completely necessary. Is there anyway I can repeat the Texture Region?