This is how I’m creating my player. Is there any way to start fading in and fading out for an amount of time when I get hit?
private Texture tex = Game.res.getTexture("player");
public Player(Body body) {
TextureRegion[] sprites = new TextureRegion[1];
sprites[0] = new TextureRegion(tex, 0, 0, 70, 96);
sprites[1] = new TextureRegion(tex, 69, 193, 68, 93);
animation.setFrames(sprites, 1 / 6f);
}