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Simple UI components in a game

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How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious challenges in trying to show native components when your game engine has “control” of the application. I would be interested if anyone can share their design approach. I am most comfortable with cocos2dx and cocossharp. However I am interested in other 2d game engines and possible work arounds for showing text input boxes and keyboards.


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