I’m using Box2dMapObjectParser to load Tiled objects layer onto my IsometricTiledMapRenderer‘ed TiledMap.
It works OK with a UnitScale of 1. The position seems to be fine but the Body has an unexplained rotation and wrong size.
I’ve found another similar question but the answer is unfortunately far from being clear, at least to me.
Relevant code:
mParser.load(mWorld, mMap);
mRenderer = new IsometricTiledMapRenderer(mMap, mParser.getUnitScale());
Did anyone experience the same issue and/or have any idea how to fix this?

