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Implementing BaseGameUtils with LibGDX for Google Game Services

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I’m developing a game for Android in Java using Android Studio and LibGDX. I’m trying to implement the Google Game Services inside my game but I’m having trouble using the BaseGameUtils. Every time I try to build and run the game, I encounter this error:

  Error:(19, 27) No resource found that matches the given name (at 'drawable' with value '@drawable/abc_ic_clear_search_api_disabled_holo_light').
Error:(20, 118) No resource found that matches the given name (at 'drawable' with value '@drawable/abc_list_selector_disabled_holo_dark').

And many more similar lines…

My BaseGameUtils gradle is:

  apply plugin: 'com.android.library'

buildscript {
    repositories {
        jcenter()
    }

    dependencies {
        classpath 'com.android.tools.build:gradle:1.3.1'
    }
}

dependencies {
    // Set defaults so that BaseGameUtils can be used outside of BasicSamples
    if (!project.hasProperty('appcompat_library_version')) {
        ext.appcompat_library_version = '20.0.+'
    }
    if (!project.hasProperty('support_library_version')) {
        ext.support_library_version = '20.0.+'
    }
    if (!project.hasProperty('gms_library_version')) {
        ext.gms_library_version = '8.1.0'
    }

    compile "com.android.support:appcompat-v7:${appcompat_library_version}"
    compile "com.android.support:support-v4:${support_library_version}"
    compile "com.google.android.gms:play-services-games:${gms_library_version}"
    compile "com.google.android.gms:play-services-plus:${gms_library_version}"
}

android {
    // Set defaults so that BaseGameUtils can be used outside of BasicSamples
    if (!project.hasProperty('android_compile_version')) {
        ext.android_compile_version = 23
    }
    if (!project.hasProperty('android_version')) {
        ext.android_version = '23'
    }

    compileSdkVersion android_compile_version
    buildToolsVersion android_version
}

My Android gradle:

android {
    defaultConfig {
        multiDexEnabled true
    }
    signingConfigs {
        config {
            keyAlias 'ParashootKey'
            keyPassword '******'
            storeFile file('D:/My Works/Games/Android/parashoot/trunk/parashoot-gdx/apkfiles/key_2.jks')
            storePassword '******'
        }
    }
    buildToolsVersion "23.0.0"
    compileSdkVersion 21
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
        }

        instrumentTest.setRoot('tests')
    }
    buildTypes {
        release {
            signingConfig signingConfigs.config
        }
    }
}
// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
    pkgTask.jniFolders = new HashSet<File>()
    pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if (outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}
task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.gadarts.parashoot.android/com.gadarts.parashoot.android.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [project.configurations.compile]
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}
// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [COMPILE: [plus: [project.configurations.compile]]]

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value: "true")
                        }
                    }
                }
            }
        }
    }
}
dependencies {
    compile 'com.android.support:multidex:1.0.0'
    compile('com.crashlytics.sdk.android:crashlytics:2.5.2@aar') {
        transitive = true;
    }
    compile files('libs/FlurryAnalytics-6.2.0.jar')
}

Does anybody have any idea why I get these errors? Thanks.


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