I am developing android game using LibGDX . The game data (images , sounds etc.) are maximum 25mb . But when the game is running on Android device it places 110mb there (look at the image)

110mb is really big for 2D game, so what can cause this ?
I am developing android game using LibGDX . The game data (images , sounds etc.) are maximum 25mb . But when the game is running on Android device it places 110mb there (look at the image)

110mb is really big for 2D game, so what can cause this ?