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How can I implement a camera like the one in RotMG?

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RotMG, an MMO top-down shooter, takes on a unique 2d-3d style, and has an intriguing camera;
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The game is obviously 3d, not simply isometric, and if you play the game and turn on camera rotation you will notice the effect the game produces, like so.

RotMG is made using flash, and I am currently experimenting with libgdx (which uses lwjgl/opengl). How should I go about implementing a RotMG-like camera?


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